Description of the boss
The Gardener can hire Archers for his party to help with long range attacks.
Sir (or Madam?) Boneville II, Esquire, is a veteran of the Skeleton Wars, and is on a quest to find his ghost, which escaped upon the knight's untimely death by dysentery.
Defenders protect the front line, and these mercenaries can be hired by the Gardener to protect his party.
Diaz is a carnivorous plant creature from the Moon, and she feeds off the sun and devouring the enemies she shoots down with her spears.
Ivar is a young human adventurer looking for his twin sister. A former archer in the king’s army and a proficient hunter, Ivar prefers to keep his distance with his bow.
Jamhorn is only here to make sure everyone knows how fabulous he is. A renowned artist, bard, and all around superstar, Jamhorn can be counted on to keep the party’s spirits high.
Knights deal damage and can take a beating, and are always looking for new coin to make. The Gardener can hire knights to fight for his party.
Memnon is an Orcish priest, and wants to prove the goodness of his people to his human clergy. He prefers healing people to hurting them.
Olkoth wishes for the end of days, brought by the elder god she worships. A master of eldritch magic granted by her god.
Priests are plentiful, and are always looking for ways to help their temples. The Gardener can hire priests to heal his party.
Varaak is a Daimon seeking to change the ways of his people, and is the perfect example that looks can be deceiving. A warm, steadfast companion, Varaak protects your party with his massive tower shield.
The Royal Elite Knight
The Royal Elite Knight has served the human king for 40 years, and leads his armies in the war against the Nonhuman Alliance. A formidable foe who earned his way to the top through many battles, there’s more than meets the eye to this foe.
The Golden Beast
The enigmatic leader of the Nonhuman Alliance, the Golden Beast seemingly appeared from nowhere. Rumors have it that the Beast is a Daimon in disguise, with hidden agendas behind the war.
The Minotaur guards the ancient labyrinths of the undead lands, and is the only living thing accepted there. A foe designed for only one purpose: to keep unwanted visitors out.
Scar, the Croc Pirate King
A former bandmate with Jamhorn, the Croc Pirate King took to piracy after his vicious ejection from Jamhorn’s pirate band. Scar is vicious and greedy, and seeks to exploit the war to make himself wealthy.
Elven warriors form the frontline of the elven armies, and are often seen leading the Nonhuman Alliance.
Elven archers prefer to stay away from the direct fighting, and support their companions with ranged attacks.
Dwarves share many similarities with humans, and are often larger than them as well, as their “dwarf” name comes from the giants who first encountered them.
Buccaneers & Freebooters
Whether in Scar’s employ or working as freebooters, pirates litter the seas and try to carve out a life of adventure and plunder for themselves.
Upon someone’s death, they will split in two; all their unresolved problems will become a ghost, and the rest will become a skeleton to fight in the Skeleton Wars.
Goblins are large, fast, and hit very hard. In spite of their large size, goblins can’t take too much damage before they go down.